name	        Biker
type	        enemy
aimove		wander
speed		10
health	        50
gfxshadow       1
facing		1
nodrop		1
death		1
nodieblink	2
offscreenkill	300
icon		data/chars/Biker/icon.png


anim spawn
	delay	5
	offset	61 100
	jumpframe 0 0 4 0
	sound	data/chars/biker/bike.wav
	frame	data/chars/biker/biker.png
        frame	data/chars/biker/biker2.png
        frame	data/chars/biker/biker3.png
	frame	data/chars/biker/biker.png
        frame	data/chars/biker/biker2.png
        frame	data/chars/biker/biker3.png
	frame	data/chars/biker/biker.png
        frame	data/chars/biker/biker2.png
        frame	data/chars/biker/biker3.png
	frame	data/chars/biker/biker.png
        frame	data/chars/biker/biker2.png
        frame	data/chars/biker/biker3.png
	frame	data/chars/biker/biker.png
        frame	data/chars/biker/biker2.png
        attack  0
        frame	data/chars/biker/biker3.png

anim idle
	loop	1
	delay	5
	offset	61 100
	bbox	44 3 36 98
#       attack3	99 55 40 45 10 0 1 1 10 15
        attack3	119 55 20 45 10 0 1 1 10 15
	frame	data/chars/biker/biker.png
#       attack2	8 55 42 45 10 0 1 1 10 15
        attack2	8 55 22 45 10 0 1 1 10 15
        frame	data/chars/biker/biker2.png
        attack3	119 55 20 45 10 0 1 1 10 15
        frame	data/chars/biker/biker3.png
        attack2	8 55 22 45 10 0 1 1 10 15
	frame	data/chars/biker/biker.png
        attack3	119 55 20 45 10 0 1 1 10 15
        frame	data/chars/biker/biker2.png
        attack  0
        frame	data/chars/biker/biker3.png

anim walk
	loop	1
	delay	5
	offset	61 100
	bbox	44 3 36 98
        attack3	119 55 20 45 10 0 1 1 10 15
	frame	data/chars/biker/biker.png
        attack2	8 55 22 45 10 0 1 1 10 15
        frame	data/chars/biker/biker2.png
        attack3	119 55 20 45 10 0 1 1 10 15
        frame	data/chars/biker/biker3.png
        attack2	8 55 22 45 10 0 1 1 10 15
	frame	data/chars/biker/biker.png
        attack3	119 55 20 45 10 0 1 1 10 15
        frame	data/chars/biker/biker2.png
        attack  0
        frame	data/chars/biker/biker3.png


anim pain
	delay	5
	offset	61 100
	frame	data/chars/biker/bpain1.png
	frame	data/chars/biker/bpain2.png
	frame	data/chars/biker/bpain3.png
	frame	data/chars/biker/bpain1.png
	frame	data/chars/biker/bpain2.png
	frame	data/chars/biker/bpain3.png

anim pain2
	delay	5
	offset	61 100
	jumpframe 0 0 3 0
	frame	data/chars/biker/bpain1.png
	frame	data/chars/biker/bpain2.png
	frame	data/chars/biker/bpain3.png
	frame	data/chars/biker/bpain1.png
	frame	data/chars/biker/bpain2.png
	frame	data/chars/biker/bpain3.png

anim pain3
	delay	5
	offset	61 100
	jumpframe 0 0 -3 0
	frame	data/chars/biker/bpain1.png
	frame	data/chars/biker/bpain2.png
	frame	data/chars/biker/bpain3.png
	frame	data/chars/biker/bpain1.png
	frame	data/chars/biker/bpain2.png
	frame	data/chars/biker/bpain3.png


anim death
	loop	1
	delay	5
	jumpframe 0 0 -4 0
	offset	61 100
	frame	data/chars/biker/bpain1.png
	frame	data/chars/biker/bpain2.png
	frame	data/chars/biker/bpain3.png
